Hello, I'm
Muhammed Sahin
Passionate game designer with 5+ years of experience crafting immersive gaming experiences. Specialized in Unity, Unreal Engine, and creating engaging gameplay mechanics.
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01. About Me
Get to know the player behind the controller
Hello! I'm Muhammed Sahin, a passionate game designer who transforms ideas into immersive digital experiences. With over 5 years in the gaming industry, I've had the privilege of working on 200+ projects ranging from mobile casual games to complex AR/VR experiences.
My journey began with a deep curiosity about what makes games fun and engaging. This led me to pursue both Bachelor's and Master's degrees in Game Design, where I developed expertise in game mechanics, player psychology, and technical implementation.
Currently working at Unico Studio as a Game/Level Designer, I focus on creating engaging, goal-oriented game levels while analyzing player data to improve retention. Previously at Otilab, I led game design for 6 mobile games. As co-founder of Crow Studios, I experienced the full spectrum of game development from concept to market release.
What I bring to the table:
Core Competencies
Unity
Unreal Engine
C#
3D Modeling
02. Experience
My journey through the gaming industry
Game Designer
Unico Studio
- Design and implement engaging, smooth, and goal-oriented game levels that maximize player experience
- Balance gameplay dynamics, story flow, and difficulty curves to create compelling player journeys
- Collaborate with cross-functional teams to ensure cohesive game design across all aspects of development
- Analyze player data and feedback to iterate on level designs and improve retention metrics
- Create detailed level design documentation, wireframes, and prototypes for new game content
Guest Lecturer
Ankara University
- Delivered a 16-hour specialization training within the "Project for Strengthening the Capacity of Ankara University's Digital Game Design Undergraduate Program"
- Structured training around four core modules: Game DNA and Documentation, Game Mood and Atmosphere, Worldbuilding, and Mechanics and Systems Design
- Supported the academic development of the newly established Digital Game Design department through industry-focused curriculum
Game Designer
Otilab
- Led game design and product processes, owning the full pipeline from ideation to production
- Designed core gameplay, UX/level flows; produced GDDs, user flows and wireframes
- Prototyped rapidly in Unity/Unreal and validated via playtests & metrics analysis
- Balance progression, economy and reward systems to maximize retention
- Projects: 6 mobile games - Cubic Painter, Blocklab, Sort and Ship, Color Conductor, Bucket Blast, Jump Flow
Game Designer
Giby Games
- Played a significant role in the successful update of Rapid Reload, refining game mechanics and balancing systems
- Led ideation and game design for prototypes of Tamer Quest and Dwarf Raiders
- Managed game balance and economy design, ensuring optimal player experience
- Spearheaded creative ideation sessions and cross-team collaboration
Game Designer
Asteri Game Studios
- Spearheaded game design efforts, creating captivating game worlds and mechanics
- Led cross-functional teams to ensure project timelines were met with high-quality deliverables
- Implemented and optimized game economics, resulting in a 15% improvement in player engagement
Co-Founder / Game Designer
Crow Studios
- Directed project inception and coordinated development strategies for multiple projects
- Created immersive game environments and managed economic systems
- Established design solutions that reduced production time by 10% through effective resource management
- Developed indie games including Passenger Transport and Path Weaver
Design Engineer
Skyview Innovations
- Developed AR/VR projects with a focus on Unreal Engine 5, pushing technical boundaries
- Provided innovative design solutions, resulting in a 20% reduction in development costs
- Coordinated cross-department collaboration, enhancing efficiency and output consistency
- Integrated AI-driven systems to enhance user interaction and immersion
Game Designer
Soho Games
- Developed and refined game mechanics, leading to a 10% increase in player retention
- Collaborated with designers and developers to create engaging gameplay experiences
- Assisted in training junior designers, enhancing overall team productivity by 15%
- Worked on 200+ projects including 4 casual/match-3 games
10+
Positions Held
200+
Projects Completed
8+
Teams Collaborated
15%
Player Retention ↑
03. Projects
A selection from my 200+ game projects
Cubic Painter
Otilab
Sort and Ship
Otilab
Rapid Reload
Giby Games
Tamer Quest
Giby Games
Passenger Transport
Crow Studios
Conference Room VR
Skyview Innovations
Coin Cascade
Asteri Game Studios
KittySnap Match-3
Asteri Game Studios
Path Weaver
Crow Studios
HR Wall with AI
Skyview Innovations
200+ More Projects
And Many More...
Various Studios
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04. Skills
My technical arsenal and expertise
Game Engines
Programming Languages
Design Tools
3D Tools
Other Skills
Soft Skills
Creative Problem Solving
Finding innovative solutions to complex game design challenges
Team Leadership
Led cross-functional teams and mentored junior designers
Communication
Clear communication with stakeholders and team members
Time Management
Delivered 200+ projects on time with quality results
Adaptability
Quick to learn new tools and adapt to changing requirements
Analytical Thinking
Data-driven approach to game balancing and optimization
05. Contact
Let's create something amazing together
Get In Touch
I'm always excited to work on new game projects and collaborate with passionate teams. Whether you have a project in mind or just want to chat about game design, feel free to reach out!